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Colloquium Details

Facing the Machine: Digital Faces and Avatar Computing

Author:Zhigang Deng University of Houston
Date:May 05, 2011
Time:15:30
Location:220 Deschutes
Host:Virginia Lo

Abstract

Digital faces and lifelike avatars have been active while challenging research topics in computer graphics and animation fields due to their enormous applications in entertainment, computer-mediated communication, teleconferencing, and virtual worlds. In this talk, I will present latest research efforts at the UH computer graphics group in computer facial animation and modeling, including speech-driven facial animation generation (including lip sync and facial gestures), facial animation editing style learning and transferring, and sketch-based 3D face modeling. In addition, I will briefly describe our preliminary, multidisciplinary research efforts that are centered at virtual human technologies.

Biography

Dr. Zhigang Deng is currently an Assistant Professor of Computer Science and the Director of the Computer Graphics and Interactive Media Lab at the University of Houston (UH). He is also a co-founder of the UH Computer Gaming Program (http://games.cs.uh.edu). His research interests include Computer Graphics, Computer Animation, Virtual Human Modeling and Animation, GPU computing, Human Computer Interaction, and Visual-Haptic Interfacing for Medical Computing. He received his Ph.D. in Computer Science at the University of Southern California in May 2006. He also received his B.S. degree in Mathematics from Xiamen University (China) in 1997, and his M.S. in Computer Science from Peking University (China) in 2000. His current research has been funded by the National Science Foundation, Texas Norman Hackerman Advanced Research Program, Google, Nokia, and other industry resources. More information can be found at http://www.cs.uh.edu/~zdeng.