Announcements
CIS 410/510 Intro to Game Programming
Spring, 2009
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6-2-09: Class will meet in the colloquium room (220 Deschutes) on Wednesday and the conference room (200 Deschutes) on Friday.
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5-27-09: Demonstration of a working shader implementation of midterm 2 questions 4A, 4B, and/or 5 will replace your midterm score for that question with a full 15 points.
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5-15-09: Here's a link to an Ogre forums post showing per-pixel lighting shader code. The code is for Cg shaders, but should port directly to HLSL. Also, a normal mapping example is included with the OgreSDK (i.e., DemoDot3Bump).
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4-27-09: The late penalty for assignment 2 will be capped at 20%, so submit or resubmit assignment 2 anytime before the end of the term for up to 80 points.
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4-20-09: An OGRE Particle Editor is available here; it's a bit buggy and unintuitive, but helps in creating particle scripts. Other editors are available.
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4-6-09: The XCode (OSX) version of assignment 1 has been updated such that it now compiles and links on the machines in Room 100 without manually correcting the OgreSDK paths.
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3-30-09: The course will meet in 260 Deschutes for the remainder of the term.
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