Last updated April 12, 2002
"Mobile Ad Hoc Collaboration"
|Daniel Ashbrook graduated from the Georgia Institute of Technology in 2001 with a Bachelor of Science degree in Computer Science. He joined Thad Starner's Contextual Computing Group at Georgia Tech in 1999 and has published several papers related to wearable computing, pattern recognition and user modeling. Daniel currently is employed at the Department of Veterans Affairs in Atlanta, where he is researching wearable computers as a navigation aid for the blind. He plans to return to Georgia Tech for his Master's degree in Fall 2002.|
|Joan (Joanie) DiMicco is currently a PhD student at the MIT Media Lab. Her Master's thesis research was in the area of software agents, adaptive user interfaces, and electronic marketplaces. For her doctoral work, she plans to incorporate an understanding of judgment and decision-making into the design and development of tools for assisted group decisions.
Prior to the Media Lab, DiMicco worked in the "dot.com" domain: beginning in 1995 at First Virtual, introducing the Internet's first secure payment system, and then at Open Sesame, building web sites which learned users' preferences by observing behavior, not asking questions. DiMicco holds an MS from the MIT Media Lab and a BS in Applied Mathematics from Brown University.
|Mattias Esbjörnsson is born 1972, and is currently a Ph. D. student at the Department of Informatics at Göteborg University, Sweden, where he started in February 2000. He is now a member of the mobility studio at Interactive Institute. His research interest is in collaborative aspects of mobile activities. At the moment he participates in two ongoing studies, exploring two different examples of mobile practice. The first study focus on a group of bikers which perform their activities both on the road,
but they do also spend a considerable amount of time on the web. The aim of the project is to design and evaluate a prototype (Hocman) supporting their current practice. The second study concerns an occupational group responsible for the road infrastructure management, the road inspectors. An initial fieldwork has been performed, a prototype (Placememo) is under development, and will be evaluated during the summer.
His supervisor is Bo Dahlbom, professor of Informatics at the school of Economics and Commercial Law, Göteborg University. Oskar Juhlin, within the mobility studio at Interactive Institute, engages in continuant supervision of his work. Mattias undergraduate studies were performed at the Department of Informatics at Umeĺ University, where he received his M. Sc.
|Lars Erik Holmquist is leader of the Future Applications Lab (FAL) at the Viktoria Institute in Goteborg, Sweden. This newly-founded research lab aims to develop and study the technologies that will shape the way people live and interact in the near future. Current projects include Mobile Music - a system for creating music based on a person's movements in a city; Informative Art - information displays that take the shape of paintings; and Smart-Its - small networked computers that can be attached to
everyday objects to provide them with instant "networked intelligence". A particular focus is currently on ad-hoc networking, where we have developed a platform for quick application prototyping on devices with wireless communication capabilities, such as Bluetooth or W-LAN. Building on this platform, we developed CaféTrek, a suite of games for hand-held computers with W-LAN networking. The system allows users to enter into a variety of competitive networked games with any other users in the vicinity, thus creating a spontaneous gaming
community anywhere were people gather - in cafés, on the bus, and so on.
Lars Erik Holmquist received his master's degree in Computer Science in 1996 and his Ph.D. in Informatics in 2000, both at Gothenburg University. Before creating FAL, he founded and led the PLAY research group, which developed many innovative research projects the area of human-computer interaction.
More information can be found at:
Future Applications Lab: www.viktoria.se/fal
PLAY research group: www.playresearch.com
|Matt Hornyak Matthew Hornyak is a senior computer science and cognitive science student at Carnegie Mellon. Matthew is part of the wearable computer research team at CMU's WearableGroup. His work focuses on the creation of new interaction methods for mobile users and on the context aware system architectures required to support these interfaces|
|Verena Kahmann has studied computer science at the Universities of Oldenburg and Karlsruhe and received her diploma degree in 1999. She is currently a PhD student at the Institute of Operating Systems and Computer Networks at the Technical University of Braunschweig. Among her research interests is the support for multimedia applications in mobile and pervasive computing environments. Her recent work included examinations on the efficient and scalable use of service discovery protocols. Verena Kahmann is a member of the German Computer Science Society GI.|
|Hend Koubaa is currently, a PhD candidate in computer science at LORIA-INRIA FRANCE. Her research interest are ad hoc networks, and in particular service location protocols, multicasting and MAC protocols.|
|Dr. David W. McDonald joined the faculty at The Information School at University of Washington, Seattle in January 2002. Dr. McDonald's recent research has focused on expertise locating and how this natural day-to-day behavior can be augmented with information technology. Previously, he has pursued research in recommendation systems, organizational memory, web based information systems, and public use of large screen displays. His research interests include Computer-Supported Cooperative Work (CSCW) and Human-Computer Interaction (HCI). David earned his Ph.D. in Information and Computer Science at the University of California, Irvine. At UC Irvine he was part of the Computing, Organizations, Policy and Society (CORPS) group. David has worked at FX Palo Alto Laboratory in the Personal and Mobile technology group and at AT&T Labs.|
|Fabio Paternň is senior researcher and head of the HCI group at CNUCE, an Institute of the Italian National Research Council. He is the coordinator of the CAMELEON R&D IST Project, a three years project started on October 1 2001, which aims to develop methods and tools for the design of context-dependent interactive applications. His current research interests include Methods and Tools for User Interface Design of Multi-platform Interactive Systems and Usability Evaluation of Web Applications. In particular, he is interested in identifying models able to highlight the key design aspects of these systems and representing them so as to ease the designers' work and support effectively the applictions at run-time. He is the chair of the forth Symposium on Human-Computer Interaction with Mobile Devices that will be held in Pisa (September 2002).|
|Mario Pichler graduated from the Johannes Kepler University Linz, Austria, in 2001 with a Master's degree in Computer Science. His Master's thesis research was about 'the application of groupware toos in multidisciplinary development teams'. Mario is now a researcher in the Database and Software Technology Areas at the Software Competence Center Hagenberg, where he currently plans his doctoral work. While in general he is interested in a number of topics in the areas of mobile and wireless computing, peer-to-peer computing, ubiquitous and pervasive computing as well as CSCW and groupware, his current research focus is on software architectures and middleware for wireless and mobile applications. He is especially interested in solutions supporting the development of mobile peer-to-peer and ad hoc collaboration applications to support chance encounters and mobile teamwork for instance. For more information, please visit http://www.scch.at/people/mario.pichler.|
|Marcela Rodríguez is a doctoral student in Computer Sciences at CICESE Research Center in Ensenada México. She is an Associate Professor at the Computer Engineering Department of the University of Baja California. She obtained her MSc. from CICESE in 1998 and a BSc. in Computer Engineering from UABC in 1987. Her research interests include: ubiquitous computing, autonomous gents, context-aware computing, and CSCW|
|Johan Sanneblad is a Ph. D. student at the newly founded Future Applications Lab (FAL) at the Viktoria Institute in Goteborg, Sweden. His research interest focuses on mobile games and services for triggering and supporting social interaction in everyday places. Recent activities in the Future Applications Lab includes work on several software platforms for handheld devices such as OpenTrek (a platform for WLAN, GPRS, Bluetooth and IR gaming), GapiDraw (a superset of Direct Draw optimized for Pocket PCs) and CaféTrek (a suite of games for handheld computers based on the OpenTrek and the GapiDraw platforms). Current plans include evaluating the platforms and services in real environments, such as cafés.|
|Keith Shu: I have been a MSc. candidate at Simon Fraser University since August 1999. In my first semester I entered the CILT Palm programming competition and along with a team of designers from a graduate level HCI class, designed and implemented the grand prize winning application called Geney. The project resulted in a paper at CHI2001 and an invitation to the ACM 01 exhibition.
After an 8 month hiatus from academia to pursue various opportunities, I resumed my MSc program in Jan 2001. I have been involved in various projects employing mobile ad hoc networks and visualization techniques for collaborative activities. I am also exploring my own MSc thesis idea for using shared knowledge and digital fashion to facilitate informal interactions among unacquainted individuals. I currently co-teach an undergraduate-level HCI course at Simon Fraser University. I am scheduled to complete my thesis in July 2002.
I am interested in using technology to improve our social and leisure activities. This encompasses technology involved in play, storytelling, day dreaming, social interactions, and sharing experiences. These activities do not receive enough attention because they are considered trivial in relation to the objective of generating wealth. I see the balance of health, wealth and happiness as essential to a fulfilling life. Technology that is pervasive must learn to adapt to these social and leisure situations rather than obstruct or hinder them.
Digital Fashion - Applying public wearable displays to augment the information communicated through fashion for facilitating informal social interactions.
Shared Views - The application of elastic presentation spaces in collaborative environments using multiple input devices.
Shared Spaces - Supporting spaces for the exchange of shared experiences in the form of digital media within ad hoc networks.
|Joe McCarthy is a Senior Researcher with Accenture Technology Labs, where he has been exploring answers to the following question: how can technology help to create, maintain and enhance relationships in the real world? While many researchers are developing technology to support distributed groups and relationships in the virtual world, Joe is more interested in exploring how technology can help support physically co-located groups. In particular, he is investigating how such support can be provided by an active environment: a physical space that can sense and respond appropriately to the people and activities taking place within it. He has recently begun to explore how handheld devices can take active environments on the road (or sidewalk) for supporting spontaneous collaboration among mobile co-located groups.|
|Jörg Roth holds a Master’s degree and PhD in computer science. He is currently researching and teaching at the University of Hagen. Before he started his PhD, he worked as a software engineer of industrial applications. Jörg's current research interests include mobile computing, groupware systems, and wireless networking. His current research focuses on development platforms and frameworks for mobile collaborative applications.|
|Thad Starner is founder and director of the Contextual Computing Group at Georgia Institute of Technology's College of Computing. Before joining the Georgia Tech faculty in 1999, Starner gained international recognition as a leader in the field of wearable computing for his doctoral work involving ``Wearable Computing and Contextual Awareness'' at the MIT Media Laboratory. An advocate of continuous-access, everyday-use systems, Thad has worn his custom wearable computer in such a manner since 1993, arguably the longest such experience. Thad is a co-founder of the IEEE International Symposium on Wearable Computers (ISWC) and co-founder and first member of the MIT Wearable Computing Project. Starner has consulted for Fortune 500 companies, has authored over 50 peer-reviewed scientific papers and book chapters, and is always looking for a good game of table tennis.|
|Mattias Östergren is a Ph. D. student at the Informatics department at the University of Gothenburg. However, my workplace is situated at the Interactive Institute Mobility Studio in Stockholm. I have a M. Sc. in Computer Science from Uppsala University. My research interests concerns the technical aspects of developing distributed applications for fun and entertainment using mobile technology. Currently I am investigating the properties of ad-hoc wireless networks. I am involved in several projects; the three principal ones are: BikeTalk, Speed Player and DriverTalk. In BikeTalk I have developed Hocman, which is a peer-to-peer HTTP application consisting of a tiny web server, a discovery protocol and a HTML rendering client combined into one concept. In SpeedPlayer I am responsible for the development of a mobile audio player that let the user overhear music other people in the vicinity are listening to. In DriverTalk I have developed an ad-hoc, peer-to-peer audio conferencing prototype system. Finally, I am also interested in the software technology of mobile and wireless gaming. I am involved in constructing a communication platform for multi-player games over ad hoc networks. I also assist with the construction of position technology in the Backseat gaming project.|
Last updated on 04/12/02