Colloquium Details
Computer Architecture Challenges for Game Developers
Authors: | Brian Apgar Buzz Monkey Dan White Pipeworks |
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Date: | February 27, 2007 |
Time: | 14:00 |
Location: | 220 Deschutes |
Host: | Virginia Lo |
Abstract
This talk describes performance optimization challenges faced by game developers, which are magnified by the architectural constraints imposed by game consoles. The speakers will describe strategies to deal with small cache sizes and bandwidth limitations and will discuss the complexity of multithreading as a key approach.
The talk will also provide background material on the classic graphics pipeline and the basic architectures of the PS2, Gamecube, and Xbox 360. The public is invited to this guest lecture scheduled for Prof. Virginia Lo's Computer Architecture class CIS 429/529.
Biography
Brian Apgar and Dan White bring years of experience in the Eugene game development industry coupled with strong academic foundations. Brian Apgar holds B.S. and M.S. degrees in computer science from Cornell and Villanova. Dan White has B.S. and M.S. degrees in mechanical engineering and mathematics from Princeton and Michigan.