DIGITIZATION OF AN EDUCATIONAL ZEN BUDDHIST BOARD GAME Nithi DeivanayagamCommittee: Allen Malony and Lindsay HinkleHonors Bachelors Thesis(Dec 1969)Keywords: eGame, Educational Game, MeditationThis thesis describes the design and implementation of a computer-based educational game for Zen Buddhist training and practice, called the Training & Enlightenment e-Game (TAEeG). TAEeG is a digital version of the Training & Enlightenment© (TAE) board game, which was manufactured by the Order of Buddhist Contemplatives (OBC) in the 1980s. TAEeG software was developed using Python, together with the Tkinter library, to create the graphical user interface (GUI). The GUI preserves key features of the original game board, including a 2-dimensional Wheel of Training (Dharmachakra) and presentation of brief ethical narratives, to represent core teachings in Soto Zen Buddhism and to provide opportunities for meditation and application of Buddhist precepts in real-life scenarios. Software development includes database management, algorithmic progression, pseudorandomized movement of player avatars, and interactions between the Database, Game, and GUI Modules. This project was completed under the guidance of Prof. Allen Malony (Computer and Information Sciences) and Prof. Gwen Frishkoff (Cognitive and Learning Sciences). The software code (TAEeG game mechanics) is licensed under the GNU General Public License (GPLv3). The database (TAE game contents) is copyrighted, together with the original TAE board game