Human-Computer Interaction (HCI)

at the University of Oregon (UO)

The Human Computer Interaction (HCI) Laboratory at the University of Oregon (UO) pursues a wide range of unique projects that creatively explore how emerging technologies can best serve humanity. Please contact Dr. Anthony Hornof if you are interested in joining the lab.

Lab Members

Lab Members as of Spring, 2017 (clockwise from left): Undergraduates Vinitha Gadiraju, Haley Whitman, and Sam Gerendasy; Dr. Anthony Hornof.

Assistive Technology

EyeDraw uses eye tracking to permit creative expression through eye movements for children with severe motor impairments. EyeDraw is now distributed with a commercial eye tracker and enables children with disabilities to draw pictures by just moving their eyes.
Eye-Controlled Creative Expression. Dr. Hornof collaborates with children with severe motor impairments and their caregivers in participatory design activities aimed at developing new technology to meet these children's developmental, communication, and creative needs.

Human Performance Modeling / Cognitive Modeling

Cognitive Modeling. This research explores how cognitive psychology, the measurement of eye movements, and computer programming can be integrated to build and refine psychological theory, predict aspects of human performance, and contribute to the design and analysis of useful and usable computer systems.
Multimodal Multitasking. This project aims to explain and predict user performance in complex auditory and visual multitask environments through computational modeling and empirical human data collection, including eye tracking.

Basic Eye-Tracking Research

EyeMusic has been developed in collaboration with new media artists and musicians. EyeMusic—a set of eye-controlled compositions—has been performed at leading international computer music conferences.
Improving the Accuracy of Eye Tracking Data is a line of research that the lab has pursued, pioneering the exploration of post-hoc techniques for reducing the error that is inherent in eye tracking data.
Last Updated March, 2017